Insight on the Game Development
Welcome to our official final blog update of this project. We have come a long way ever since we first posted. Though it is time to say goodbye here, we will provide you one last update. Thank you for reading through our journey. Now onto the final update: We present you the final research facilityContinue reading “Week 18 – It’s Over Isn’t It?”
I know it’s hard, knowing all of this will soon be over. And I hereby apologize to all of our fans who’ve been following this blog since day one. I will most certainly miss you the most. But while it is always difficult saying goodbye, it is definitely more difficult writing a blog. So hereContinue reading “Week 17 – Nearing the End”
This week, we started with a new To-do list, in the previous week we tested and analysed all the feedback we got. we iterated and made a list of things that need to be done to finalize a working version of the game. From there Dominique went to work on all kinds of UI relatedContinue reading “Week 16 – New Year New Ideas”
During this magical week before christmas, the artists worked and finished up a variety of visuals. Lena has finished the walking and idle animation of the modular citizens. Additionally, she created a car, including animation, to make the city more lively. This car is also made so that the color of the base is modularContinue reading “Week 15 – The Week Before Christmas”
It’s beginning to look a lot like Christmas Everywhere you go Take a look at the people by Van, they’re glistening once again With colored cloths and different hairs that (doesn’t) glow It’s beginning to look a lot like Christmas 3D in every frame But the prettiest sight to see, are the anim’s that’ll beContinue reading “Week 14 – A Christmas Carol”
This week Dominique analysed the feedback she got from Geert on the HiFi testing they did on Friday. Other than that, she mostly worked on the UI (weather timer, market, pop ups, player menu etc.), fixing some bugs and getting things from the todo list done. Another important step she took was to fix theContinue reading “Week 13 – Work, work, work”
This week Rania was in charge of updating the intro animation and starting on getting a rough idea of what we want for our promotional video, that is one of the requirements that we have fullfill to pass this project. She also worked on the individual illustrations of our team members for the team’s blog.Continue reading “Week 12 – Hi-Fi Tests & Peer Review”
Starting from this week on, we created a more defined Project Plan on which we have the most important tasks listed and in which sprint they should be done. With this, we hope to get everything done by the end of the project. Dominique worked on a lot of things this week. She worked onContinue reading “Week 11 – Plans and Progression”
We are currently in the middle of the semester and looking back now, we have come a long way. In week 10, Dominique was in charge of implementing the UI(User Interface) in the scenes of the game. She worked together with Julien, who worked on the illustrations of the UI. There were a lot ofContinue reading “Week 10 – We Are Halfway There”
For Week 9, both Rania and Do worked on the playtest documents and tested the app with two users each. Then they distributed the test with the other team members which tested with two users as well, resulting in a lot of user insights. Dominique continued working on the market, inventory, achievements UI, the achievementsContinue reading “Week 9 – Almost Halfway There”
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